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Development for Anarchy Online started as early as 1995 at Funcom's Oslo, Norway studios. The company at that time had not yet released its first major title The Longest Journey. In a 2007 interview, former project lead Gaute Godager said that Funcom's management wanted to put substantial resources into a game for the MMORPG market, which they believed would expand in the coming years. He stated that he and many other developers saw the idea as "crazy," and described the project as "ambitious" in most facets. Most online role playing games at that time including the two most successful, Ultima Online and EverQuest, were based on a more common role playing fantasy theme. Funcom made the official announcement of a new science-fiction themed game in 2000. By the time it was released, over 70 developers were reportedly employed to the project. Then players have the chance to know Anarchy Online, then the Anarchy Credits.
Anarchy Online's servers officially opened on June 27, 2001 after a public beta test that lasted several weeks. The currency in AO is called AO Credits. In its first month online the game was effected by many stability, registration, and billing issues. Customers said that they were unable to register using product keys provided with the installation discs. Others were accidentally billed the registration fee twice, although they were never charged for the second bill. Players were unable to access large portions of the game's content once logged in, as servers were routinely out of service. Funcom later announced that no customers would be billed for play time until the issues were resolved. Most problems were fixed by the end of the month, and by the second quarter of 2002 the number of subscription began to rise again, reportedly reaching 150,000.
Anarchy Online has gone on to become one of the longest-running MMORPGs on the market despite its early troubles. More and more players want to find the Cheap AO Credits. As the market grows, it has been recognized as a standard setting game because of its visual complexity at the time, depth of gameplay, size of the game world, and customer service among other things. Four expansions have since been published that customers can buy to extend the original game: The Notum Wars (2002), Shadowlands (2003), Alien Invasion (2004), and Lost Eden (2006). Periodic free updates are also released which fix bugs, add features, and release new content. Funcom issued a press statement on the 7 year anniversary of Anarchy Online's release in 2008, along with an announcement that an improved version of the game's engine is currently being built. The company says that the new engine, based on the OGRE 1.6 engine, will provide "modern looking" visuals and support for Direct X 9. On November 21, 2008 Game Director Colin "Means" Cragg said in a news update that it would not be available until summer 2009, although no official release date has been announced.
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