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Article > Game Guides > skills use in Age of Conan

skills use in Age of Conan


9/3/2008 5:05:51 PM

Skills:
I spent over 7 silver testing these this morning, so these are the conclusions based on the respecs. If I've mis-read the skill sets and what they do please feel free to chime in and let me know if something is amiss.Well you'll notice as you level up you get skill points for various things such as Hiding, Climbing, Bandaging, etc...etc... and you'll end up getting quite a few of them as you level up. Before I start I'll let you know as best as I can tell they are broke, busted, not working and any other adjective you can use to describe a borked system. With that said I'll introduce you to them briefly and let you know which ones work. (I thought I took a SS but apparently didn't so please forgive me as I forgot the names of a few of them)
Bandaging:
Increases the amount of health you heal as you rest. Doesn't seem to work as best as I can tell. With max bandaging it was the same or a tad faster then zero points in it. At higher levels you get an additional component of this I believe called Fast Recovery which gives you a chance to double the amount of Health gained while resting. This does seem to work as every so often I notice a jump of health returned.
Err..forgot the name of this one
Works the same as Bandaging but restores your Stamina as you rest. It does allow Stamina to be regenerated while resting. The additional ability gained at a higher level allows you to double the amount of the Stamina regenerated while resting. Same as above, as it seems to work every so often as I'll notice a jump of Stamina while resting.
Endurance: Reduces the cost of stamina usage as your sprint. Doesn't work. With max points invested it uses the same rate as it does with zero points invested.
Fast Running: Allows you to run faster out of combat. Doesn't work either. Speed is the same regardless as max points or zero points invested. I've heard that it works only while sprinting, but this didn't change anything either.
Climbing: It allows you to climb areas. IT WORKS! Throughout the game there are climb points that allow you access to different areas and the ability to climb these are based on how many points needed. i.e. some areas will require 150 points, 200, even seen a couple 600 point climbs. Not really sure how much we need these but atm, after my respecs this is where I'm putting points. I've found a couple areas out of the way with nice views and even quest areas that were out of the way from the over-camped areas.
Perception: This is hit or miss. Sometimes I had great luck with it othertimes I couldn't find someone 11 levels lower then me who stealthed right next to me. Caveat Empor with this one. Your mileage will vary.
Hiding: Allows you to hide and decreases your chance to be detected the more points invested. Doesn't seem to work. A few points into it is necessary for basic hiding, but I get busted with it all the time by NPC's from various distances. With max hiding I would get pulled out of hiding by mobs 20 yards away quite frequently. Besides as a Conqueror moving while hiding is a great way to drain stamina extremely fast, so I don't recommend it for sneaking past NPC's as if you get jumped with no stamina it gets quite brutal trying to fight with no stamina.
Taunt:Adds threat to your attacks. Can't tell if this works or not. When grouped with lower levels they couldn't pull aggro off me and when grouped with higher levels it was hit or miss.I do believe that is all of our skills we have at lvl 40.
Feats: And should I go Dual Wield or 2 Hand?Well women always like big burly men that use both hand to hold...nevermind. Anyways, which route to go is entirely up to you. I love the fact this class can spec either way, its great versatility so I recommend trying both out. Here is a Feat Calculator to use to see which route looks appealing to you and your playstyle.Conquerors as stated above can choose to Dual Wield (no daggers) or a single gigantic 2 Hand weapon (no polearms). We also share the generic Soldier feat tree which grants us more specialization for tanking, DPS, increased resistances. I have never been a fan of multi-specced classes, so my generic recommendation is choose a tree and stick with it. However, your playstyle will vary greatly from mine, but if you don't like your particular choice you can visit Feat Trainers and respec for a fee. The Dual Wield tree (Carnage) is based around fast hitting, blender chopping, DoT attacks. This tree's main weakness is that it lacks knockdowns and stuns. Please feel free to add if there additional strengths or weakness' to this tree and forgive my inexperience in regards to this tree.The 2 Hand tree (Brute) is based around slow, hard hitting, devastating attacks. This tree gets a stun and increases the damage of your knockdown attacks and counter attacks. Again, please feel free to add to this as your experience dictates.The General tree augments existing abilities and adds to the overall specialization of your playstyle. Straight forward and basic.


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