First up let’s discuss bosses that we know will be in Cataclysm. Stronger bosses will bring better rewards (WoW gold) when you win them. Every player likes to get bosses of strong and rich, so players don’t need to buy WoW gold from others. The ones I want to discuss are Ragnaros and Deathwing.
Almost everyone that raids will remember Ragnaros from the early vanilla days of WoW raiding. He was the final boss in World of Warcraft’s first true raid, the Molten Core. Players can remember that you can get much experience and cheap WoW gold you ever have before. Sure Onyxia’s Lair existed at the same time, but it was a single boss encounter. Ragnaros gave many raiding groups fits to defeat the first time. The encounter featured many items that made it difficult to deal with and learn and was multi phased with a main phase and a son’s phase.
We have been warned that Ragnaros will make his return in Cataclysm and we can only assume that it will be once again as a raid boss. In my opinion, you can’t avoid to try WoW buy gold in World of Warcraft, why not get the cheapest WoW gold from others. While the Ragnaros fight was difficult for it’s time, it is comparatively simple by today’s standards. I would personally like to see this fight keep the same basic mechanics but add some complexity to it. Let’s see how current raiders that haven seen blowback handle being thrown 100 yards into lava because they are miss-positioned! I think I would be quite happy if the first half of the fight was essentially the same as previously, but then in the second half we see Ragnaros fully emerge from his lava pool and start an entirely new phase as he chases players around the room, making sure that everyone needs to evade an AoE fire aura.
Next up, we know that Deathwing will make an appearance, or several, in the expansion. Deathwing will likely be the last major raid boss in the expansion much like Arthas is in WotLK. Knowing that this fight is going to be quite a ways in the future, all I really know is that I want it to be long, complicated and hard. No more easy fights please. Wouldn’t it be cool to merge a lot of the dragon abilities that we have seen so far all into one long multi-phase fight? Then throw in something completely new just for more fun.