Everquest 2 is based upon the popular EverQuest, is a fantasy massively multiplayer online role-playing game just like EQ. EverQuest2 always has settled EQ2 fans yet it is not popular as World of Warcraft. However, most of EQ2 players are attracted by the game world and game quests. New comers are never stopped. This article is a simple talk about class of EQ2. If new comers need know more information about EQ2 Plat and EQ2 power leveling, welcome to visit our Vcsale.
Fighter Archetype - Fighters use brute strength and sturdy weapons to deal physical damage to their enemies. Always at the forefront of combat, fighters stand toe-to-toe with opponents while keeping their allies from harm. No matter the risk, fighters never back down from a challenge.
Warrior - Wielding heavy weapons, Warriors battle toe-to-toe with their enemies and protect their allies.
Guardian - Well protected in their heavy armor, Guardians make great allies in battle. (Good or Evil)
Berserker - Berserkers are among the most dangerous warriors, inflicting heavy damage on their foes with their chaotic fighting style. (Good or Evil)
Brawler - Brawlers are masters of hand-to-hand combat, honing their bodies into ultimate weapons of destruction.
Monk - With their knowledge of marital arts, Monks are dangerous yet graceful in battle.(Good)
Bruiser - Bruisers are in the frontlines of battle, laying waste their foes with brute force. (Evil)
Crusader - Crusaders channel divine powers, making them invincible in battle.
Paladin - Paladins are among the most noble of warriors, valiantly defending truth, virtue and honor. (Good)
Shadowknight - Beware of the Shadowknights; for they are moved in battle by the forces of evil. (Evil)
Priest Archetype - Priests serve their allies in battle, replenishing and augmenting their health and strength.
Cleric - Clerics heal wounds and banish diseases from their fallen comrades.
Templar - Templars use divine forces to aid their fellow adventurers. (Good)
Inquisitor - Inquisitors are fanatics who heal their comrades' bodies while controlling their souls. (Evil).
Druid - Druids harness the powers of nature to heal their allies in battle.
Warden - Wardens protect the woodlands and wildlife, and heal the wounded in battle. (Good or Evil).
Fury - Furies harness the most powerful elements of nature to help their allies in battle. (Good or Evil).
Shaman - Shamans not only use the forces of nature to heal their comrades, they use it to turn evil magic back upon the enemy.
Mystic - Mystics use prayer to connect with their ancestors, using their spirits to heal the wounded. (Good).
Defiler - Unholy acts, Defilers steal the spirits of their ancestors to aid their allies. (Evil)
Mage Archetype - Armed with arcane and mystical knowledge, Mages use powerful magic against their enemies.
Sorcerer - Sorcerers battle their foes with mystical forces and deadly spells.
Wizard - Tapping into the elemental powers of fire and ice, Wizards are a deadly force to be reckoned with. (Good or Evil)
Warlock - Warlocks spread disease and weaken their enemies with poisons. (Good or Evil)
Enchanter - Enchanters defeat their enemies through mind control and misdirection.
Illusionist - Illusionists use their powers to weaken and confuse their enemies and strengthen the powers of their allies. (Good)
Coercer - Coercers control the minds of weaker foes while bolstering the combat powers of their allies. (Evil)
Summoner - Summoners call forth powerful creatures to aid them in battle.
Conjurer - Conjurers summon forth warriors ruled by the elemental forces of fire, air, soil, and water. (Good)
Necromancer - Necromancers summon battalions of the dead, making them powerful warriors and slaves to their will. (Evil)
Scout Archetype - Through stealth and cunning, Scouts may infiltrate the enemy's camp or use the element of surprise for a devastating attack.
Rogue - Rogues use trickery to gain the upper hand over their foes.
Swashbuckler - Swashbucklers use charm to gain an advantage over their foes and others. (Good)
Brigand - Brigands are untrustworthy, backstabbing those not cautious in their presence. (Evil).
Bard - Bards use their musical power to inspire the courage of their allies on the battlefield.
Troubadours - Troubadors sing songs that inspire strength and courage in the allies on the battlefield. (Good or Evil).
Dirge - Dirges use the power of their chaotic music to weaken their enemies and inspire the fury of their allies. (Good or Evil).
Predator - Predators are relentless hunters, using stealth and cunning to stalk their prey.
Ranger - Rangers are master outdoorsmen and trackers, using stealth to defeat their adversaries. (Good).
Assassin - Assassins show neither mercy nor compassion when hunting their prey. (Evil)