Warhammer Online is the newest MMORPG (massively multiplayer online role-play game) that most important feature is Realm vs. Realm (RvR). RvR is a term trademarked by Mythic during the development of Dark Age of Camelot. RvR is team-based Player vs. Player (PVP) game-play where each realm works together toward a common goal. Players choose a side by selecting a race and, in the case of Warhammer Online, they battle it out in areas and work toward goals provided by the game, including Scenarios, Keep Siege, and City Siege. Of course, RvR just like PvP, it can give players War gold and War experience (War power leveling) after you win. It means that a player never has to fight alone because there is always an army of allies that has his back. Players can choose to level up in RvR areas, or stay in safer, Player vs. Environment (PvE) areas until they are ready to jump into the real battles of WAR. You are able to share your experience and obtain your War rewards together, such as Warhammer gold, War items.
We'll be testing various implementations of collision detection between now and launch. At the very least, collision detection will be turned on in RvR combat with enemy players.
Every player has an independent item table assigned to them that can be looted by enemy players who kill them; however, this item table is NOT drawn from that player's personal inventory. You will never lose items or War gold from being looted by an enemy player.
After you RvR, you are able to gain Warhammer gold, armor, weapons, renown (and, by extension, renown items), the eternal satisfaction of slaying a hated foe, etc.
Renown is the system which measures Realm vs. Realm (RvR) participation by a player. It functions as an experience system for RvR and players can "level up" to earn Renown ranks that show their proficiency at fighting the opposing Realm. Renown gain is also capped based on a character's level so a player can't be Renown rank 40 and player rank 5. The Renown system dictates the rewards made available to a player (items, abilities, titles, or otherwise). Renown is gained through many actions in WAR - killing other players, taking or defending battlefield objectives or keeps, participating in scenarios, and zone control.