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Latest Information from WoW Official Forum


9/19/2009 4:42:15 PM

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A Tribute to Dedicated Insanity

Here's the breakdown.

You can use:

Any item below item level 245.
The item level 245 set pieces that drop from 25-player Trial of the Crusader but also appear in the 10-player Tribute Chest.
Any gear that drops in 10-player Trial of the Crusader or Trial of the Grand Crusader, including item level 245 Trial of the Grand Crusader drops and item level 258 cloaks from the 10-player Tribute Chest
Any item level 245 items purchased with Badges of Triumph.
Any item level 245 Bind on Equip item, including crafted pieces.

You cannot use:

Any item level 245 item not included above (primarily Bind on Pickup drops from 25-player Trial of the Crusader, but also notably Val'anyr).
Any item over item level 245 except for the 10-player Tribute cloak.
Any higher item level loot introduced in future patches (25 player Onyxia 245s, Icecrown loot in the future, etc.)

Amount of Tanks Needed in a Raid

Blizzard think they can design better encounters that generally take 1-3 tanks in 25-player content and 1-2 in 10-player content. There will probably be exceptions from time to time, such as the occasional caster tank (Maulgar and Razuvious perhaps).

It's very easy to get burned out on raiding, and they think having fights that all felt the same would contribute to that. That goes as far as comparing raid tiers. Game developers don't want it to be "Here's the Patchwerk fight. Here's the council fight. Oh, interesting, they switched the lots-of-adds fight to position 3 this time." ToC is fairly small as instances go, so you're not going to get the diversity that you do in larger raids. Heck, the Eye of Eternity is one boss with no trash. There is no way to make that a typical fight with a sample size of one.

Blizzard wants you to approach every fight differently, and that includes shifting people around to different roles. Sometimes you need more healers and sometimes you need less. Sometimes the casters have to handle the adds and sometimes the melee have to be on interrupt duty. Sometimes you need to split the group up. Sometimes your OTs have to go dps since the fight only requires one tank.

It only gets to be a problem, if the OT is such a liability on single-tank fights that she gets swapped out for another rogue or whatever. That has happened in the past in the history of WoW. It doesn't seem to be happening too much these days. All of the tanking classes can do much higher damage in a tanking spec with dps gear than they used to be able to do, and there is always dual-spec if that isn't enough for you. (The truth is also that very few fights only ever require a single tank.)

Blizzard is never going to promise that every encounter will require 4 tanks.

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