Silkroad Online is noted for its "Triangular Conflict System" in which characters can select from the three jobs of trader, hunter, and thief to engage each other in player versus player combat for SilkRoad Gold. Thieves attack SilkRoad Gold traders who are protected by hunters. Hunters kill thieves getting experience to level up to a higher level of hunter. Traders complete trade runs to get experience and SilkRoad Online Money to level up to a higher level of trader, and thieves kill traders and hunters to level up and to make Cheap SilkRoad Gold. Thieves can also steal goods like SilkRoad Gold dropped by traders to take to the thieves' den to exchange for SilkRoad Online Money and thief experience.
In the Legend I update for SilkRoad Online Money, the European classes and areas were introduced to the International servers. You can Buy SilkRoad Gold on each server. In Legend II, Fortress War was introduced to the players of iSRO. In fortress war, guilds fight to take hold of a fort which gives them the ability to raise taxes and hold some prestige over other guilds. In Legend III, Roc Mountain and 90 cap were introduced, as well as 9th Degree Armor and Weapons for both races. In Legend III+, the Bandit Fortress was added to iSRO, as well as Devil's Spirit silk dress.
Players are given the option to create either a Chinese or European character. Each of the races has its own advantages, disadvantages, cities, weapons, armor and classes.They have equal rights to Buy SilkRoad Gold.