More Resilience in 3.2
As to the changes of resilience, it is not aim to nerf these ones and not nerf those ones that many players consider. They think it is bad to their WoW US Gold getting. In fact, it has been discussed in official forum and other place for a long time that the damage, which players cause in PvP, is too high, and it is not fair to get World of Warcraft Gold. Of course, this problem has outstanding performance on some classes, so they will gain some special, maybe Cheap WoW Gold from VCSale.
In general, Blizzard wants to improve the players' survival ability through these changes. All they do is aim to give you better game experience and more WoW Gold.
Paladin
Holy Light Tunnel Sign
Let me explain the problem of Holy Light Tunnel Sign in 3.2. There is a very simple model to help you understand and then get WoW Gold US quickly.
Problem Exists in PvE: The heal operation of Paladin is too monotonous and boring.
The Solution: Provide Paladin the ability of mass heal.
New Problem: Paladin heal is too powerful.
The Solution: Nerf enlightenment.
Problem in PvP: Damage and heal of Paladin both are too high.
The Solution: Changes the resilience formula, nerf heal. To Paladin, reduce the mana recharge ability is enough now.
New PvP Problem: Only change the Holy Light tunnel sign will still make Paladin have the advantage.
The Solution: We don't have to resolve it. Because it is the skill of PvE, it will not affect PvP too much. So you still can play as you former Cheapest WoW Gold farming plan.
Hunter
Sacrifice Roar
Blizzard is very satisfied with the sacrifice roar, because it is changed as the design players asked. In addition, it is the pet talent, so it seems impossible to affect the PvP hunter too much. You can get the WoW Gold as usual.
For that matter, Blizzard can reduce the cooldown time of sacrifice roar more, but they decide to maintain the status and buff the deterrent skill which is the important skill of hunter.