There is WOW Gold Guide to Magtheridon’s Lair.
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Phase One
Once you have taken care of the trash, it's time for the boss encounter. In order to release Magtheridon from the hold the channeler's have over him, you will need to interrupt the channelers. After the channelers are engaged, you will have two minutes before Magtheridon is released.
The channelers have three abilities.
Shadowbolt Volley: This is a volley of Shadowbolts that does shadow damage to targets in a 30 yd range.
Dark Mending: This is a healing spell. The channelers will use this to heal themselves and other channelers. It also has a 30 yd range. They will use this ability when their health is under 50%. This spell can be interrupted.
Summon Burning Abyssal: This is where this fight can get tricky. The channelers can each summon up to two Abyssals at a time, each of which will despawn after one minute. These abyssals can be offtanked, banished and/or feared. They hit extremely hard (a one-hit kill for anyone not in plate armor). They also do an AoE fire damage.
When one channeler dies, the others gain a buff called Soul Transfer. This increases their damage and casting speed by 30% and their size by 20%.
The ideal method would be to have all of the channelers dead by the time Phase Two becomes active. If this is not possible, however, have a tank ready to pick up Magtheridon once he is loose.
Phase Two
After two minutes, Magtheridon will be released. He has many different methods of attack. Take care when you chasing WOW Money.
Melee Attack: His melee attack can hit for about 1000-6000 hp.
Cleave: This attack is pretty much a one-hit kills on anyone without plate armor. It has a 10 sec cooldown.
Knockback: This will knock every player in the lair back for about 5 sec. It will interrupt channeled spells. He will first do this about 10-20 seconds after he is released and then frequently thereafter.
Conflagration: A fireballw ill be shot to a spot on the ground within the lair. Players hit by the flames will take fire damage and be disoriented. They can also spread the fire damage to other nearby players.
Blast Nova: This is a channeled spell that does fire damage every 2 seconds for 10 seconds to every player in the lair. Blast Nova can be interrupted by having five players click on the five Manticron Cubes on the platforms where the channelers initially stood. The cubes must be clicked at the same time and this only works if all five channelers are dead. Using the cubes will cause damage to the five players and they will be affected by Mind Exhaustion and unable to use the cubes again for 90 seconds. So getting WOW Gold Cheap is not easy!
Phase Three
Phase Three begins when Magtheridon is down to 30% health. He will destroy the walls of his lair. Flying debris will hit every player, causing damage. Healthstones and healing potions are useful in order to help the healers get the group back up.
Ceiling fragments will continue to drop for the rest of the fight. You can see them coming by watching for dust from the ceiling. If the debris falls on a player, they will receive a massive amount of damage. Other than the debris damage, the fight will remain the same as in Phase Two.
Loot
The majority of the equipment loot that drops from Magtheridon is of epic quality. Magtheridon's head is used in attunement for The Eye.
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