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Article > Other > World of Warcraft: Races(1)

World of Warcraft: Races(1)


9/3/2008 5:24:48 PM

Blood Elves 
 
 Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel''Thalas. These high elves, as they called themselves, created a fount of vast, magical energies within the heart of their land - the Sunwell. Over time, they grew dependant on the Sunwell''s unstable energies - regardless of the bitter lessons they''d learned in ages past. During the Third War, the villainous Prince Arthas invaded Quel''Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly ninety percent of the high elven population. In addition, he used the Sunwell''s energies to resurrect Kel''thuzad - a powerful undead Lich - thereby fouling the Sunwell''s mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate. In the midst of the elves'' darkest hour came Kael''thas Sunstrider - the last of Quel''Thalas'' royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magics that once empowered them. Renaming his people blood elves, in honor of their fallen countrymen, he taught them how to tap into ambient mystical energies - even demonic energies - in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael''thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan''s tutelage, Kael and his blood elves have regained much of their former power.

Available Classes
Hunter, Mage, Paladin, Priest, Rogue, Warlock,
 
 
  
  
 Draenei 
 
 The Draenei were a very intelligent race and had an affinity for magic. Using these gifts, they created an impressive society. However, the Draenei''s acomplishments caught the attention of Sargeras, The Destroyer of Worlds, and he was recruiting his legion that is the Burning Crusade. He believed the Draenei would help him in his conquest of eliminating all life in the cosmos. He contacted the three most prominent leaders, Kil''jaeden, Archimonde, and Velen. He offer untold power in exchange for the loyalty to him. Although the offer sounded very tempting, Velen had a vision of the future that filled him with sick dread. Sargeras had spoken the truth: the eredar who joined the Dark Titan would indeed gain enormous power and knowledge. However, the eredar would themselves be transformed into demons. Velen saw the Legion in all its terrible might and witnessed the destruction it would wreak upon all of creation. He hastened to warn Kil''jaeden and Archimonde, but they dismissed his concerns, for they had been enticed by Sargeras'' promises. They gave Sargeras their allegiance and were transformed into colossal beings of depthless evil.
(Race playable in Burning Crusade Expansion)
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Available Classes
Hunter, Mage, Paladin, Priest, Shaman, Warrior
 
 
  
  
 Dwarves 
 
 The stoic dwarves of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of Khaz Modan. The Dwarves have always been fast allies with the Humans, and they revel in the prospects of battle and storytelling alike. In past ages, the Dwarves rarely left the safety of their mountain fortresses. However, whenever the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. Due to a recent discovery that uncovered fragments of their ancient origins, the Dwarves have undergone a remarkable transformation. The discovery convinced the Dwarves that the mighty Titans created them from stone when the world was young. They feel that their destiny is now to search the world over for more signs and proof of their enchanted heritage and to rediscover the Titans'' hidden legacies. To this end, the Dwarves have sent out their Prospectors to all ends of the world in the hopes of discovering new insight into their shrouded past. These journeys led to Dwarven excavation sites all over the known world, some of which serve as outposts and some of which serve as potential hunting grounds for enemies of the Dwarven race.
Start Location: Anvil Marr, Dun Morogh
Home City: Ironforge
 

Available Classes
Hunter, Mage, Paladin, Priest, Rogue, Warrior
 
 
  
  
 Gnomes 
 
 The eccentric, often-brilliant Gnomes are one of the most peculiar races of the world. With their obsession for developing radical new technologies and constructing marvels of mind-bending engineering, it''s a wonder that any Gnomes have survived to proliferate.
Thriving within the wondrous techno-city of Gnomeregan, the Gnomes shared the resources of the forested Dun Morogh Peaks with their Dwarven cousins. Though the dwarves of Ironforge also have a propensity for technology and engineering - it is the gnomes who provide the critical, visionary designs for most of the Dwarves'' weapons and steam vehicles.
The Gnomes served the Alliance well during the Second War, but strangely, they refused to send any personnel to aid their allies during the Burning Legion''s recent invasion. Though their designs helped turn the tide against the Legion, the Dwarves and Humans were shocked by the Gnomes'' decision to withhold their courageous troops and pilots.
When the war ended, the Alliance discovered the reason for the Gnomes'' sudden withdrawal. Apparently, an ancient, barbaric menace had risen from the bowels of the earth and invaded Gnomeregan. Knowing that their allies'' priority was defeating the Burning Legion, the Gnomes decided to make their stand alone. Though they fought valiantly to save their beloved city, Gnomeregan was irrevocably lost.
Nearly half of the Gnomish race was wiped out during the fall of Gnomeregan. The ragged Gnomes that survived fled to the safety of the Dwarves'' stronghold of Ironforge. Committed once again to the Alliance''s cause, the Gnomes spend their time devising strategies and weapons that will help them retake their ravaged city and build a brighter future for their people.
Start Location: Anvil Marr, Dun Morogh
Home City: Ironforge
 
Available Classes
Mage, Rogue, Warrior, Warlock 
 

 


 Humans 
 
 The Humans of Stormwind are a resilient breed, having survived an invasion by the savage Orcs during the First War. During the Second War, the armies of Stormwind rallied with the Alliance to reclaim their homeland of Azeroth. After the success of the Second War, Stormwind was rebuilt and Human civilization began to flourish once again throughout the southlands. With the recent invasion of the Burning Legion - which left the northern kingdom of Lordaeron in ruins - Stormwind now stands as the last bastion of human civilization. Following the heroic examples of the legendary Sir Lothar and King Llane, the defenders of Stormwind are considered to be among the fiercest warriors in the land. They stand resolute in their charge to maintain the honor and might of humanity in an ever-darkening world.
Start Location: Northshire, Elwynn
Home City: Stormwind

Available Classes
Mage, Paladin, Priest, Rogue, Warrior, Warlock

 

 

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