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Article > Game News > War Design Director Explains the Underdog System

War Design Director Explains the Underdog System


1/14/2010 4:49:15 PM

If players just start to play Warhammer Online, you should not understand war underdog system. Here Warhammer Online Design Director Adam Gershowitz will explain the function of the Underdog system to players. The system itself is aimed at dynamically balancing out campaign difficulty by providing certain advantages to the underdog (losing) side, forcing realms with long campaign winning streaks to fight more strategically to keep pushing into their enemy's city.

If players want to know more information and guide of War, welcome to our site! The “Underdog” system allows us to dynamically balance the difficulty of the campaign (and its associated objectives) based on the results of recent campaign pushes. Ultimately this will require realms with long campaign win streaks to be more coordinated and effective in order to keep pushing into their enemies city. The loosing realm (commonly referred to as the Underdog) will benefit from this in two ways; First they will have an easier time mounting a defense. Secondly, the underdog realm will have an increased chance to push the campaign back to their enemies city for a short period of time. The system will levy some penalties against realms with long winning streaks such as reducing the window of opportunity for realms to capture additional pairings and gain access to their enemy's city and increasing the amount of zone control required to capture a Tier 4 city.


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