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Article > Other > WoW Gold: Paladin Seals Part 1

WoW Gold: Paladin Seals Part 1


2/2/2009 4:21:00 PM

In World of Warcraft, each character has its own features, some are good at spells, and some are good at raid. Sometimes, I think there is class good at finding WoW gold or doing WoW powerleveling. OK, it’s just a joke. We will talk about paladin seals. Seals are temporary buffs that only apply to Paladins for 30 seconds. They have a secondary use in that a Paladin can judge these seals, providing an instant effect or a debuff on an enemy for 20 seconds. The duration of the debuff is refreshed every time the enemy is hit by the Paladin who cast that judgement.

Seal of Righteousness (SoR)
-Imbues the Paladin with holy energy, causing each melee hit to damage the Paladin’s target with X holy damage. (X is affected by melee weapon speed)
-Judgment: Instantly deals Y amount of holy energy to the target. (not effected by melee weapon speed.)
-This is the standard seal for use when you have a 1-hander and a shield. Especially good in tanking, it provides a nice steady flow of threat towards the Paladin.
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Seal of the Crusader (SotC)
-Causes the Paladin to hit faster and increases attack power by X, while also lowering the damage dealt by a single swing. This results in the Paladin dealing less damage with each hit but more damage over all.
-Judgement: Causes the target to take Y more holy damage.
-This spell is mostly used for the judgement. There are other seals that will increase your overall damage with each hit, and putting this up in combination with Seal of Righteousness or any other seal that does holy damage to the enemy will increase the amount of damage you do overall.

Seal of Command (SoC) (Requires 11 talents in Retribution)
-Gives every melee hit a chance to deal holy damage equal to 70% weapon damage.
-Judgement: Deals X to Y damage to the target. Deals double damage if the target is stunned or incapacitated.
-This is the premier damage dealing seal for a long time. With a slow 2-handed weapon, the extra holy damage when SoC activates is almost like getting a critical hit. However, both are also independently capable of dealing critical hits, giving the very nice “double crit.” Judging this after stunning the enemy is nice for some quick burst damage.
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Seal of Justice (SoJ)
-Gives every melee hit a chance to stun the target for 2 seconds.
-Judgement(Rank 1): Causes the target to be unable to flee from the battle.
-Judgement(Rank 2): Causes the target to be unable to flee and removes/prevents any speed increase effect on the target, effectively keeping them at 100% run speed or less.
-This is very good for it’s judgement. This will keep enemies from fleeing, which is very useful in instances where the mobs tend to run into other groups. Also good in PvP as an anti-kiting maneuver, however if you have nothing to increase your speed then the target is moving just as fast as you. The seal itself is useful for interrupting casters, though it doens’t proc often enough to be devastating.
The first part of WoW Gold: Paladin Seals is over, if players think it is useful for your WoW explore, please notice the next part in our site. We will give the part 2 as fast as we can because it is promises that bring the best service and World of Warcraft money to our customer.


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