Paladin
Nerf of Threat in 3.2.2
Players may think it is helpful to gain World of Warcraft Gold, but Blizzard doesn't think "high threat tanks" is a fun niche for World of Warcraft. They don't mind some variation according to the specific situation, but paladin OTs were accidentally pulling off of MTs an awful lot. That isn't a L2P issue. That's just the numbers being off and frustrating everyone. That will affect your process of getting WoW US Gold.
Before community perception had turned around that paladins could survive while tanking hard modes, Blizzard doesn't want to nerf threat.
Blizzard needs players to try out the hard Coliseum fights (once available) or the tougher ones in Ulduar, and then let them know how it feels. To start the fight for WoW Gold now!
Changes about Seal of Command in 3.2.2
Blizzard's opinion is always the same that Seals were a choice. They have just iterated on them so much this patch that one of them kept coming up as the only real Seal. Hope the latest change can solve this problem.
If an attack procs a seal of command then that seal of command can chain onto up to two different targets. That is correct, with one clarification. It must be a single-target attack. If the attack is already multi-target like DS, then only the damage procs, not the cleave.
Rogue
Nerf about Fan of Knives in 3.2.2
Blizzard sat on a change for awhile because they hoped FoK spam was a flavor-of-the-month thing. They thought there was a chance the community would come up with a way to counter it, and since it's pretty much a one-trick pony, there would be no reason to keep trying it. The community absolutely comes up with counters on its own -- the answer to every new strategy should not immediately be for them to nerf it. They also hoped the resilience changes would chill out the damage enough that rogues would stop pursuing FoK spam. That doesn't seem to be happening. Blizzard is still thinking about how to provide players better game experience of WoW Money farming and WoW Power Leveling.
In PvE, it is a nerf. But to be frank, it is probably a nerf that was also needed. Blizzard wanted to give rogues some AE damage, and they were okay with the big numbers for a long time because they were big when fights were short, but not as good over longer AE fights. Few people would argue that rogue single-target dps on most fights isn't amazing. As long as rogues can still contribute meaningfully to AE fights, which they will be able to do, they shouldn't be in any danger of being sidelined.
It's possible some select fights, notably Yogg 0, may be too difficult without the interrupt, but the encounter designers are prepared to make changes accordingly, and everyone will have access to better gear in the new raid tier anyway.
Now, the only thing you need to do may be Buy WoW Gold to experience the change! Contact us through the LiveChat, and the Cheap WoW Gold is waiting for you!