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Article > Game News > Warhammer Online-A Wide World to Explore

Warhammer Online-A Wide World to Explore


9/3/2008 3:45:21 PM

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"War is everywhere” taking as their guide the warhammer mantra, the level of integration between the various gameplay system is one of the biggest innovations in Warhammer Online. PvE, PvP, RvR -- they all contribute to the ultimate end game of raiding and looting the enemy cities.The development team at Mythic took as their goal to build a game around the Realm vs. Realm combat that marked the best part of their previous game, Dark Age of Camelot. Rather than forcing players to go through a PvE leveling process that ultimately ends up being meaningless as everyone rushes toward the endgame, they wanted to create an MMO that was essentially "all endgame."

All the things start as soon as Warhammer players logs onto his/her level 1 character. The level 1-2 experience is the now-common 10 mins the same as World of Warcraft, same style tutorial and the player is given a simple quest to kill some nearby mobs. However things start to change when the players hit level 2.
 Rather than being guided on a strictly linear path through a PvE the newbie zone, level two suddenly offers the player a half-dozen quests to perform in a much wider area. Some are indoors and some outdoors. Some require the player to utilize stand-alone gun emplacements, some require the player to explore and others are simply fast moving killing quests. From their first few levels, players are educated in the fact that there's always somewhere to go and something interesting to do, no matter where they are. So the key point is that the Warhammer Online experience almost immediately gets broader, not deeper.

There’s always there's always something in the area that gives players their first Tome unlock, in addition to getting a quest. The player first becomes aware of the Tome when he or she approached the first quest giver.The Empire starting area, for example, gives players entries on "The Empire," "The Plague," and "The Griffin Legion" along with entries on "Chaos," "Chaos Marauders" and several other creatures in the immediate area. Getting a message about them on the screen and seeing the glowing book at the top of the screens encourages the player to explore this vital part of the game. This is reinforced through the rapid introduction of three more gameplay elements -- the Tome of Knowledge, Public Quests and Scenario RvR.


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